Questions and tips for Part 7

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Re: Questions and tips for Part 7

Post  Peke on Sun 12 Apr 2015 - 21:22

Ooohhh... Sad

Do I use only run jump to arrive at this Marker?
Does it not use other commands?

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Re: Questions and tips for Part 7

Post  Mister Magic on Mon 13 Apr 2015 - 9:10

Peke wrote:Does it not use other commands?

No, only run, walk and, of course, jump alien

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Re: Questions and tips for Part 7

Post  Peke on Mon 13 Apr 2015 - 21:28

Thank you very much Michel. Very Happy
I ask it many times; and, I'm so sorry. Embarassed

I use FMT7 first.
Do I go to it from a Marker to catch in this Marker Quest last?
(The last marker in FMT7)
Or do I go to it from a Marker in the front than it?

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Re: Questions and tips for Part 7

Post  Mister Magic on Tue 14 Apr 2015 - 15:39

Hello Peke.

Don't try to capture the last marker of FMT 7. Simply run-jump on the hill to the exit of the prison (not too high, otherwise you will fall inside but high enough otherwise you'll be stuck on the hill) then run-jump to the marker on the top.

alien

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Re: Questions and tips for Part 7

Post  ChuoLine201 on Fri 15 May 2015 - 0:57

Bonjour Mister Magic.

Are 'TGZP' and 'Drometo' the same things basically?
Are these different in a value of the consumption of Magical Power?
AND...
How many Magical Power do these consume each?

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Re: Questions and tips for Part 7

Post  Mister Magic on Fri 15 May 2015 - 9:40

Hello Chuoline.
In FMT there are 3 ways to teleport in age.

1. With Teleport command.
To use it is necessary that the player is on a teleporter and that he know the name of the teleporter he wants to go. It will then be teleported to the other teleporter code he selected.

2. With DROPMETO command.
This is useful when the player obtained by the robot, the absolute coordinates for teleport. But be careful! This command only works if the robot gave the coordinates to the player.
This command works from the beginning of the game. The first coordinate is the one that allows the player to teleport to the bottom of the Grand Staircase (0 298 145)  to talk to Sutherland.

3. TGZP control allows the player to teleport to where impote in absolute coordinates. It can only be used at the end of Part 7 (Great ZERO). It can replace the DROPMETO command. But beware, it uses 1 magic point and 1 force point, while Dropmeto command uses only 1 magic point.


So, After TGZP, you can use TGZP instead of DROPMETO but you can't use DROPMETO for coordinates the robot never offered before.


I hope all is clear now


Have a good day !
alien

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Re: Questions and tips for Part 7

Post  ChuoLine201 on Fri 15 May 2015 - 10:39

Merci Mister Magic!! cheers

I understood it very well!!
I made a very good study thanks to this.
This is a splendid text!!
I keep this document for My document. study study study
 

Mister Magic wrote:2. With DROPMETO command.
This is useful when the player obtained by the robot, the absolute coordinates for teleport. But be careful! This command only works if the robot gave the coordinates to the player.
Oh, have you known what I plotted? tongue
I intended to use this as Teleporter. Cool Idea Cool

Yes, yes!!
Bot did not permit it. rire rire rire
I like FMT more and more.


Thanks,
ChuoLine201

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Re: Questions and tips for Part 7

Post  Strazsha on Mon 3 Aug 2015 - 16:59

Another great adventure, Mr Magic!

I PM the bot
Spoiler:
the sum of altitudes from the FMT15 markers with my personal activation code to upgrade my KI
but he does not understand.   I repeated the quest to verify numbers (very slightly different); I tried ignoring that a number was negative; I rechecked my personal activation code; the bot doesn't recognize any of the answers I send.  What am I doing wrong?

Many thanks!

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Re: Questions and tips for Part 7

Post  Mister Magic on Mon 3 Aug 2015 - 17:27

Hi Strazsha.

Can you give me the code you have sent to the bot please ?
I remember you that the code must be : a number followed by a space followed by your personal activation code. So somethings like this :

543 X21

Thanks
alien

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Re: Questions and tips for Part 7

Post  Strazsha on Mon 3 Aug 2015 - 18:07

Mister Magic,

I sent
Spoiler:
512 S27 and  616 S27 and from first quest 513 S27 and 617 S27
.  I wasn't sure if I should have ignored that one of the altitudes was negative, and the first numbers didn't work. 

Thank you, thank you, I want to keep going!

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Re: Questions and tips for Part 7

Post  Mister Magic on Mon 3 Aug 2015 - 19:27

Your personal code is correct but the total of 10 altitudes is not correct . (It's less than all numbers you gived in your last post).

I remind you that you have to place yourself on the 10 markers and add their absolute coordinates altitudes (third value) with command AGZP. You have to take into account the negative altitudes in your calculation.

Good luck !

alien

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Re: Questions and tips for Part 7

Post  Peke on Tue 4 Aug 2015 - 0:29

Hi Strazsha!!
Do you already solved this?

I think. You get a wrong altitude value of 'Marker 1', or you do not add the value. Question

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Re: Questions and tips for Part 7

Post  Peke on Fri 9 Oct 2015 - 19:32

Hello Strazsha I love you
I was taken care of yesterday (or today?), and thank you. Very Happy

I read log of my own about an experience level of Part 7 that you told.
(At the same time, I read the log of my family)

You said in this way.
experience level:
1.talk with victor
2.repair calibrator
3.find 4th calibration coordinate
4.teleport ZAC
5. Receive FMT15
6. complete FMT15
7.use TGZP
??
??
10.Complete FMT16

I start from experience level 60. However, my family started from experience level 61.
However, all of us finish a game with experience level 70.
And all the members had only eight items which you found. study

Are there really 10 items giving an experience level?? scratch

Thanks,
Peke

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Re: Questions and tips for Part 7

Post  Mister Magic on Sun 11 Oct 2015 - 20:35

Hello Peke.

Start part 7 with 60 points is correct! If you start with 61, well it is a bug.
Remember that you must start a parft with a "round" number : 0, 10, 20, 30, etc..
In part 7, You gain your first point (61) when you talk for the first time with Victor in the Great Zero.

There are only 7 items in that part that can increase your experience level: five of them give you each one point, one 2 points and one 3 points (Total = 10 points).



alien

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Re: Questions and tips for Part 7

Post  Peke on Sun 11 Oct 2015 - 21:44

Ohhhh!! Thank you very much Michel!! I love you

Mister Magic wrote:There are only 7 items in that part that can increase your experience level: five of them give you each one point, one 2 points and one 3 points (Total = 10 points).

I understood it very well. cheers
Probably Strazsha reads this and thinks that she also understood it!! victoire

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Re: Questions and tips for Part 7

Post  Toki on Thu 29 Oct 2015 - 20:30

Shorah all my friends!!

I forgot how I checked this coordinate.
spoiler:
Baron's City Office
Is it by any chance Create of Marker Game?

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Re: Questions and tips for Part 7

Post  Mister Magic on Thu 29 Oct 2015 - 23:44

Toki wrote:Is it by any chance Create of Marker Game?

daccord

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AHA!

Post  Strazsha on Sun 1 Nov 2015 - 22:13

Mister Magic wrote:Hello Peke.

Start part 7 with 60 points is correct! If you start with 61, well it is a bug.
Remember that you must start a parft with a "round" number : 0, 10, 20, 30, etc..
In part 7, You gain your first point (61) when you talk for the first time with Victor in the Great Zero.

There are only 7 items in that part that can increase your experience level: five of them give you each one point, one 2 points and one 3 points (Total = 10 points).



alien
Well, that certainly explains why I couldn't list the ten items!! rire   (Even after playing again!)
Thank you Peke and Mister Magic!

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Re: Questions and tips for Part 7

Post  Peke on Mon 2 Nov 2015 - 18:15

Probably... I think...
spoiler:
Point 3 = Complete FMT15
Point 2 = Complete FMT16
Is this right? lol!

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Re: Questions and tips for Part 7

Post  Mister Magic on Mon 2 Nov 2015 - 18:20

Is this right?

daccord

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Stuck in Part 7

Post  Strazsha on Wed 13 Apr 2016 - 19:57

Shorah Mister Magic,

I restarted the quest with one of my avies, da'hama, KI 5045441.  I've finished FMT15 and sent the altitude value and my personal code to the bot, but M-T tells me that my experience level is too low (I'm at 67) to use the commands
Spoiler:
TGZP and Victor
.

Can you help me?  Thank you !

aka Strazsha

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Re: Questions and tips for Part 7

Post  Mister Magic on Wed 13 Apr 2016 - 21:09

Hello Strazsha.

Your backup files are now ok. You can now use both commands.
Try again and... have fun alien

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Many thanks Mister Magic

Post  Strazsha on Wed 13 Apr 2016 - 22:06

...for the quick reply and fixing my problem.  Hopefully I can advance to the next (also very fun) part.

Strazsha

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Re: Questions and tips for Part 7

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