Questions and tips for Part 6

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Questions and tips for Part 6

Post  Zesty of Xeniphers on Sun 29 Jun 2014 - 7:59

hello, we were jumping of joy when we heard yesterday that the PART 6 has been released  bounce  but when we wanted to start M-T was not on-line Sad well, never mind i have a question, when M-T comes on-line where do we move it to start the game ? what is the command ? i could not find anything in this forum ABOUT PART 6 and since many players are playing MTG we will perhaps need to move the bot. but where ? which age ? what command do we need to use ? thanks

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Re: Questions and tips for Part 6

Post  Mister Magic on Sun 29 Jun 2014 - 9:50

Hello Zesty.

The part 6 has been released yesterday but at 10 KI TIME, so probably earlier for you.
Magic-Treasure was not online before, that's why you could not see it.

The post about Part6 will be released today.

To meet Magic-Treasure: it's always the same :

-Find the book in TCity and PM : VISIT
or
-Link (or Meet) with Magic-Treasure directly.

Of course, as usual, if Magic-Treasure is not online (because a net6, for exemple), you can't play Mad 

Have fun in this new part !

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Re: Questions and tips for Part 6

Post  Zesty of Xeniphers on Sun 29 Jun 2014 - 15:01

thanks Smile actually i wanted to know what is the command that we should use if the M-T is in some other age. is it sendbotto TCleft ?

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Re: Questions and tips for Part 6

Post  LuMagic on Sun 29 Jun 2014 - 16:19

Well, after TCity, TErcana, TTeledahn, TGtp, TKadish i suppose that is TCleft.

It's shorter than TD'ni-Riltagamin.

Well, let try  sunny


Have Fun there Zesty  sunny

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Re: Questions and tips for Part 6

Post  Toki on Wed 23 Jul 2014 - 0:54

Hello Mister Magic. Smile 

This is a question about TCleft.

I lost a hammer.
Because only one had a hammer, I went to buy it for a shop of Zandi of City, but did not sell the hammer.
(I had two hammers in a beginning, but have sold one in a shop of Zandi.)

Even if I continue playing a game as it is, is there the trouble? Embarassed 

Another Question
(I think that you have already known it.)

When somebody switches off the Windmill, all Explorers staying in same Age is drawn there.
Does this have any meaning?

Tokio Wink

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Re: Questions and tips for Part 6

Post  Mister Magic on Wed 23 Jul 2014 - 11:59

Hello Tokio.

The hammer.

Now, you can buy one in Zandi shop in TCity (I solved the bug).
But if you search well in TCleft you will surely find one for free Smile


 switches off the Windmill.

Probably this action can give a tip to all players.  Wink

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Re: Questions and tips for Part 6

Post  Toki on Thu 24 Jul 2014 - 2:30

Thank you for reply, Mister Magic.

Mister Magic wrote:Now, you can buy one in Zandi shop in TCity (I solved the bug).
But if you search well in TCleft you will surely find one for free

I decided to buy a hammer at once in a shop of Zandi.
The list of the sale product had the hammer, but it was a saw that Zandi was sold to me.
This is my record at that time.

(07/24 03:01:00) To Game Master: List Zandi
(07/24 03:01:02) List of objects available for you Tokio:
(07/24 03:01:03) 1.Key: 6 Dni$
(07/24 03:01:03) 2.Hammer: 30 Dni$
(07/24 03:01:04) 3.10 smartcard credits.: 18 Dni$
(07/24 03:01:05) 4.Springs: 80 Dni$
(07/24 03:01:07) PM Master Game: BUYOBJECT or SELLOBJECT followed by the number of the object you want buy or sell.
(07/24 03:01:37) To Game Master: buyobject 2
(07/24 03:01:39) The saw you bought has changed your inventory to 2:
(07/24 03:01:40) Remaining Dni$ = 2288
(07/24 03:01:43) Thank you for having bought me an object.

(07/24 03:15:44) YOUR INVENTORY
(07/24 03:15:45) Experience: 54, Life Force: 20, Magical Power: 34, Dni$: 2288
(07/24 03:15:46) Key: 6, Potion: 34, Energizer: 46, Obj4: 0, Battery: 1, Springs: 1, Saw: 2, SCard: 5, Catcher: 1, Obj10: 0
(07/24 03:15:47) From Magic-Treasure: Continue your quest and have fun!


I am sorry to ask you a question many times. Embarassed  Embarassed  Embarassed

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Re: Questions and tips for Part 6

Post  Mister Magic on Thu 24 Jul 2014 - 8:55

I will fix that.
I'll change your "saw" by a "hammer" today, because I'm a magician lol!



Edit: Made !

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Re: Questions and tips for Part 6

Post  Toki on Sun 27 Jul 2014 - 4:25

Many thanks gentlemanly magician!! cheers 

By the way...
I decided to look for a hammer in TCleft. Wink 

I thought that the hammer was right here.
Hammer:
break a rock in the desert with a hammer

However, I lost sight of it. scratch 
Is a hammer not found to me even if I look for here?

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Re: Questions and tips for Part 6

Post  Mister Magic on Sun 27 Jul 2014 - 10:03

For the extra hammer:
Search well all around the caravan inside the property of Zandi.

If you use hammer against many rocks inside and outside the property, you will find some Dni$  Very Happy

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Re: Questions and tips for Part 6

Post  Peke on Wed 30 Jul 2014 - 21:52

An explorer of FMT became five people in my home.
It became a one-fifth at the opportunity when I could log in. rire ... Sad ... Crying or Very sad 

However, as for the trouble, everybody is the same.

I (Treasure Peke) and Treasure Taku and Tokio are troubled now in FMT13.
When we teleport ourselves to CWT, we are transferred right under a teleporter by a trailer of Zandi.
We fall into the ground when we jump at the first marker from here and cannot aim at the next marker.

What should we do to stand in the top of the teleporter? scratch 

Thanks
Peke

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Re: Questions and tips for Part 6

Post  Mister Magic on Wed 30 Jul 2014 - 22:13

Hello Peke.
Your question is ambiguous for me. scratch 

The FMT13 quest is made to go behind the barrier of cleft from the Wind Turbine.
So, when you are on the top of the turbine, walk to the first marker to get it. Be sure to be in the middle of the marker before run-jump on the one above barrier.
You can do this:
When you got the first marker, restart the quest and adjust your position to be exactly in the middle of the marker, then aim the second marker and run jump on it.

I don't know if it is what you expected , otherwise, can you explain me what's the problem?

Thanks

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Re: Questions and tips for Part 6

Post  Peke on Thu 31 Jul 2014 - 8:46

Hello Michel. Smile 

My explanation is always incomprehensible, and I'm sorry. Embarassed 
We challenged it from that several times and succeeded in capturing three markers. cheers 
I am sorry to bother you. Embarassed 

Our issue as follows:

When we sent CWT command, a teleported right place is here.


However, the place where we were teleported was a position under this cone.
I can capture it when I aim at the 1st marker from this position.
However, I cannot capture the 2nd marker because I fall to the ground at the same time.

Our issue was settled. Therefore, it is not necessary to worry. Wink 

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Re: Questions and tips for Part 6

Post  Mister Magic on Thu 31 Jul 2014 - 11:25

Peke wrote:However, the place where we were teleported was a position under this cone
It's the first time someone says me that  Razz 
Probably temporary problem because you said me that now all is ok Very Happy

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Re: Questions and tips for Part 6

Post  Toki on Sat 2 Aug 2014 - 5:25

Hi Mister Magic. Smile 

Mister Magic wrote:For the extra hammer:
Search well all around the caravan inside the property of Zandi.

If you use hammer against many rocks inside and outside the property, you will find some Dni$  

Are there by any chance two hammers in TCleft?
Please watch the following chat log:

spoiler:
(1) From Magic-Treasure: Near this rock you found a hammer, probably let by another explorer!
(2) From Magic-Treasure: No bulb can be unscrewed from the trailer. Oh, you found a hammer on the ground!
(3) From Magic-Treasure: The rock broke into a thousand pieces and lets discover a gold powder worth Dni$ 22.
(4) From Magic-Treasure: The rock broke into a thousand pieces and lets discover a gold powder worth Dni$ 25.

Takumi and Chihiro found (1) and (2), but I can never find (1).
Was (1) by any chance changed in (3) or (4)?

I am sorry to bother you with a small question. Embarassed

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Re: Questions and tips for Part 6

Post  Mister Magic on Sat 2 Aug 2014 - 9:32

I updated the game because there was no logical need a hammer to find another.  Razz 

So now only one with a "search" near the caravan Zandi is recoverable.
The hammer of the rock no longer exists it has been replaced by Dni$, that's why you don't find a hammer there.

If other players found 2 hammer it is because they first get one with the hammer on the rock before I modify the script.

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Questions and tips for Part 6

Post  Mister Magic on Sat 2 Aug 2014 - 9:36

Peke wrote:However, the place where we were teleported was a position under this cone.
I can capture it when I aim at the 1st marker from this position.
However, I cannot capture the 2nd marker because I fall to the ground at the same time.


I finally found the explanation of the problem.
If the turbine is not running, the player is teleported below the cone.
So, to properly capture markers must first rotate the turbine before teleporting.  bounce

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Re: Questions and tips for Part 6

Post  Korovev on Sun 14 Sep 2014 - 14:19

I’ve splitted the original Questions thread in parts, each in its respective section.
You can now ask all your questions for Part 6: Ti’ana’s riches here. And give answers, too Wink
Please use the spoiler tag if your question contains... spoilers Smile
General questions not related to a specific Part can be asked in the Preamble thread.

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help please

Post  betty1960 on Thu 6 Nov 2014 - 18:10

hello sir magic, I wealth of Tyana Part 6
I talked with the information Yeesha from only 10 not 14 as had been said, perhaps annulate were the others?
Then I looked around a lot and found a lot of things done FM13, now missing piece radiator can give me some help, I do not want to see him cry jeff Laughing Laughing Laughing

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Re: Questions and tips for Part 6

Post  Mister Magic on Fri 7 Nov 2014 - 23:22

Hello Betty.
To repair the radiator of Zandimobile, you need to fill the jug or bottle with slimy water.
This dirty water is in the cleft in the pond in front of the door leading down into the cave.
Do a search there and you will understand. alien

Warning! Pure water does not work to fix the radiator. Wink


Last edited by Mister Magic on Sat 8 Nov 2014 - 15:36; edited 2 times in total (Reason for editing : only the jug works !)

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water for jeff

Post  betty1960 on Sat 8 Nov 2014 - 15:11

Yes, sir magic got muddy water Very Happy
We went to Jeff and he says, "I'm checking my truck ...
I see you brought the water in your vase ... It 's really good to drink, but alas too clean to fix the leak in the radiator!
Oh, did you bring me a bottle of water? Let me taste it ...
Yuck! The water is really disgusting! Do you want to poison me? Take back this bottle! "serves the radiator but how to say it jeff? Crying or Very sad

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Re: Questions and tips for Part 6

Post  Mister Magic on Sat 8 Nov 2014 - 15:33

Hello Betty.
That's my fault. I gave you the wrong information. I'm really sorry Embarassed
In fact, you must fill the jug with the slimy water, but not the bottle, then return to Zandy and this time it will work! bounce

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Re: Questions and tips for part 6

Post  Lupogrigio on Sun 9 Nov 2014 - 14:59

Hello Mister Magic

how can I see the Imager into the cave symbols D'ni had to MTBot with the code, which in turn passes a picture, and there a way to reset the Imager? Thanks so much Very Happy

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Re: Questions and tips for Part 6

Post  Mister Magic on Sun 9 Nov 2014 - 17:24

Lupogrigio wrote:Hello Mister Magic

how can I see the Imager into the cave symbols D'ni had to MTBot with the code, which in turn passes a picture, and there a way to reset the Imager? Thanks so much Very Happy

Hi Lupo,

I'm very sorry but I don't understand your question. I guess it's because of our different languages. Can you repeat the question in your native language. I probably understand better. thank you. Very Happy

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Re: Questions and tips for Part 6

Post  Lupogrigio on Fri 14 Nov 2014 - 0:11

Hello Mister Magic

I started quest marker FMT 14, I took two marker, already two more where I find them, in the well and too dark, and at some

point it falls, whether it goes upward, and downward. Please  give me some suggestions. Thanks so much. Smile

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Re: Questions and tips for Part 6

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